Prepare Model for Upload
On this page
Learn How to Export a 3D Model to Moicon
In this ~4-minute video, 3D Generalist, Damian explains the basics of exporting 3d model from Blender to GLTF format, and creating new project within Moicon.
File Naming
It is important to note that once gltf is exported it shouldn't be renamed because it won't work when uploaded to Moicon.
An example would be, if you exported files named model.gltf and model.bin, and then renamed them to model(1).gltf and model(1).bin, would result in an error (this can happen often when someone sends you many files with the same name and they are being downloaded to the same directory).
In order to resolve this problem, you can either remove (1) from it's name or edit model(1).gltf in a text editor, search for 'model.bin' and replace it's path with 'model(1).bin', or if you can, simply export the files again from your 3D software with the desired name.
Export as GLTF
When you export to *.gltf format, original file is cut into pieces, so you end up having a lot of duplicate vertices in Moicon App, that's expected.
3D software such as blender tell you what happens to the 3D assets after exporting, it's common:
Original 3D asset:
Exported 3D asset:
![]()
What if the Asset Textures do not load?
Chair asset without loaded textures:
Edit the *.gltf file, you can use Notepad++ or similar text editing software.
Search for 'textures' and change the file path. Make sure textures won't be in the folder. For textures to work properly place a texture path without any folders or subfolders.
After these steps, upload the asset again. Textures should be visible.
![]()