Getting Started

Upload New Assets

Upload Asset

Select Add asset. Documentation image

Drag & Drop to upload model files. Documentation image

Add Thumbnail

Select Thumbnail and Drag & Drop desired picture. Documentation image Documentation image Documentation image

Change Name and click Save. Documentation image Documentation image

Select a Category/Categories

Select Categories. Documentation image

Pick desired folders. Documentation image

Create a category if necessary. Documentation image

Make sure new category is activated. Documentation image

Assets in Explorer

Open your project and place uploaded asset on viewport. Documentation image

How to prepare a DWG AutoCad 3D file

It's important to Explode asset before exporting as 3D DWF. After uploading, please wait a while before the file will be processed.

It's ready to be placed on viewport.

What if the Asset Textures Do Not Load?

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Edit the *.gltf file, you can use Notepad++ or similar text editing software. Documentation image

Search for 'textures' and change the file path. Make sure textures won't be in the folder. For textures to work properly place a texture path without any folders or subfolders. Documentation image Documentation image

After these steps, upload the asset again. Textures should be visible. Documentation image