Asset Library

Moicon provides a system asset library that may be used to generate factory layouts. Selecting an asset allows you to quickly determine the role of each component and view the workflow as a whole.

Select a Category/Categories

Organizing 3D assets can be a daunting task, especially if you have a large collection. One way to keep everything organized is to use sub-categories within your main category.

Dashboard

To find an asset you can choose to search by folders or tags. Documentation image

To find an asset by folders, click on the desired category. Documentation image

The results will be shown. Click on category icon to back to all categories. Documentation image

A sub-category is simply a folder within a folder. It allows you to break down your assets into smaller, more manageable groups. For example, you might create a sub-category for robots, another for warehouse, and another for machines. This allows you to quickly find the assets you need without having to search through a long list of files.

Dashboard view with main categories. Documentation image

Dashboard view with sub-categories. Documentation image

To search by tags, select Manage Categories and activate selected categories. Documentation image

Pick folders you would like to filter. Documentation image

Click on Tag mode to see selected categories. Documentation image

Additionally, you can Create Category if you want to create a new one and then add assets. Documentation image Documentation image Documentation image

To add an asset to the newly created category, click on the asset entity. Documentation image

Activate new category to assign asset to it. Documentation image Documentation image

Explorer

To find an asset you can choose to search by folders or tags. Documentation image

To find an asset by folders, click on the desired category. Documentation image

The results will be shown. Click on category icon to back to all categories. Documentation image

Explorer view with main categories. Documentation image

Explorer view with sub-categories. Documentation image

To search by tags, select Manage Categories and activate selected categories. Documentation image

Pick folders you would like to filter. Documentation image

Click on Tag mode to see selected categories. Documentation image

Place an Asset

Regardless of your subscription plan you can use large selection of Moicon Pro Assets to replicate or create your floor plan. In the library you can find different types of equipment from conveyor belts, assembly line equipment to forklifts and office suplpies. Find the Asset Library to open up the library. Search through assets by scrolling through library.

To learn more about how to upload a custom asset visit Getting Started - Upload New Assets.

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Select an asset in the library, the asset will be attatched to your coursor. Now you can place the asset on the viewport of your model.

You can change position of an asset by clicking RMB (Right Mouse Button) and selecting Move asset. Documentation image

You can be very specific if required by using Position and Rotation value inputs. Documentation image

General Properties

Documentation image Select a Asset record, the dialog allows you to change properties:

  • Name: When naming your Asset, give it a name that will make it easy to find.

  • Position: Position of the Asset on the viewport.

  • Rotation: Rotation of the Asset on the viewport.

  • Scale: Size of the Asset multiplied by the inserted value.

  • Section: Set the section where the asset will be visible. You can keep Auto-detect so Asset will be assigned to the closest.

  • Actions:

    • Delete: Remove your Asset

    • Transform: Allows to move Asset more precisely using 3 axes

    • Move: Change position of your Asset

    • Clone: Create another one same Asset/Goup of Assets

    • Placement: Change position of your Asset relative to other Asset

    • Unload/Load: Exclude asset from viewport, leaving bounding box

Transform Position

Transform feature allows you to move asset or group of assets more precisely using 3 axes. Arrows allows you to move asset in selected degree of freedom. However squares instead of arrows allows you to move assets in two degrees of freedom, one degree is blocked. Documentation image

Select group of assets by pressing ALT and move them with transform tool. Documentation image Documentation image Documentation image

Clone Asset

Select asset, then click RMB (right mouse button) and choose Clone asset. Place cloned asset for desired space. Documentation image Documentation image

By using ALT key you can select a batch of assets. By using CTRL you can unselect single assets. After selecting desired group of assets you can clone and place on desired space. Documentation image Documentation image Documentation image

Scale

You can set the Scale if needed and make assets smaller or bigger. Documentation image

Color Override

Asset color override is a feature that allows you to change the colors in real-time, without the need to create a new texture map or change the texture itself. This can be useful for a variety of purposes, such as quickly changing the color of a model to match a particular design theme, or testing out different color schemes.

To override the colors, you will need to select the asset and then choose the Color override option from the interface. This will bring up a color picker, where you can choose the new color that you want to use. The model's colors will be updated in real-time, allowing you to see how it looks with the new color scheme. Documentation image Documentation image Documentation image Documentation image

Select a group of assets using the group selection key (ALT). After selecting the assets, you can toggle Activate and select the desired color. Documentation image Documentation image

Keep in mind that the asset color override feature is not a replacement for creating new texture maps. It is simply a quick and easy way to change the colors of a model without having to create new textures. If you want to make more permanent changes to the appearance of a model, you will need to create new texture maps or modify the existing ones.

You can also search for an asset using the search bar at the top on the library. Documentation image Documentation image

Assign Asset to Section

You can keep Auto-detect so Asset will be assigned to the closest Section. Documentation image

You can also set Section manually. Documentation image Documentation image Documentation image

Delete Asset

Choose one of two ways to delete an asset. Documentation image Documentation image

You can also delete an asset without deletion confirmation pop-up by clicking RMB (Right Mouse Button) and selecting Delete asset. Documentation image

Action: Placement

With Action: Placement, you can change an asset's position relative to another asset's position.

Select Asset and choose Placement to start an action. Documentation image

Select target face, then reference face. Documentation image

Insert desired value for the Asset to be placed, starting from reference face and select Ok. Documentation image

Your Asset is in a new position. Documentation image