Asset Browser
On this page
With an Asset Browser, you can have easier control over the number of specific resource types in the model.
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You can name Assets for better understanding how much equipment do you have.
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Selectable
Selectable control will allow you to exclude assets, you won't be able to select them in viewport.
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Components
Grouping 3D assets as Components is a feature that allows the user to group multiple 3D assets together into a single entity. This entity, called a Component, acts as a single unit and can be manipulated as such and it's available in Asset Library right after creating.
Use the right mouse button to bring up a dialog and create a component.
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One of the main benefits of grouping assets as Components is that it allows the user to easily organize their 3D layouts. For example, if a user is creating a warehouse layout, they can group all of the racks and shelves as separate Components and reuse.
Add a name and confirm the creation of the component with OK button.
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Reuse the component having it in the asset library.
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Components also have the added benefit of allowing the user to make changes to multiple 3D assets at once. For example, if a user wants to change the color, they can simply select the Component and make the change. This change will then be applied to all of the individual 3D assets within the Component.
Custom Properties
With custom properties you can create fields and assign data for specific Asset.
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You can choose from a variety of properties:
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Text: Short text field.
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Boolean: Toggle switch.
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Date: Date field.
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Rich Text: Long text field.
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File: Upload any extension file.
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Thumbnail: In 2D picture.
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IoT: Connect IoT devices.

With many different fields you can build Asset documentation.
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If you connect IoT devices or sensors you will be able to see data coming from the endpoint.
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Asset Snapping
Asset snapping helps you place assets next to o. A magnet icon indicates if the function is ON or OFF.
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Unload/Load Asset
Exclude asset from viewport, leaving bounding box. You can Load/Unload them anytime.
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Geometry Draw Statistics
This information is typically used for a variety of purposes, including quality control, engineering, and visualization.
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Instances: The number of duplicates of one object that have the same geometry and material properties
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Primitives: The number of basic shapes from which the instance is built
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Vertices: The number of points in 3D space that define the corners of a 3D shape
These statistics can be used to determine how costly 3D asset performance is.
Geometry statistics for Asset from Asset Library view
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Geometry statistics for Asset from Asset Browser view
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Geometry statistics for Component from Asset Browser view
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Decals
Decals allow you to enhance your 3D models with unique and custom designs using 2D textures. This feature provides a simple and intuitive way to bring your equipment and layouts to life with custom graphics and logos.
They are commonly used in manufacturing to add unique information and custom designs. Decals can be created by uploading 2D textures, such as images or logos in *.png and *.jpg format, which are then applied to the surface of the 3D model or assets. Use values to resize with Scale or change Rotation.
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One use case for decals in manufacturing as signs or labels in a factory setting. For example, decals can be used to label machinery, tools, or storage containers with important information such as safety warnings, operating instructions, or part numbers.
By using decals as manufacturing signs, factory operators can quickly identify the equipment or materials they need, improving efficiency and reducing the risk of errors or accidents. Create custom signage for factories, such as floor markers, directional signs, or warning signs. These decals can be easily applied to a variety of surfaces, including floors, walls, and equipment, and can be removed or replaced as needed.
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"Show image" for decals in the context menu is a feature that allows users to quickly view the image associated with a particular decal.
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This functionality that enables users to conveniently preview the image connected to a specific decal within a context menu. Decals are graphical elements or images that can be applied to surfaces, walls, or assets, or textures.
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With this feature, when a user interacts with a decal in a context menu, typically by right-clicking, a preview of the associated image will be displayed. This preview allows users to quickly assess the appearance of the decal without the need to open a separate viewer or navigate to another interface. It provides a more seamless and efficient way to evaluate and select decals based on their visual representation.
Also Decals can be used in the production in promotional products. For example, a company may create custom decals featuring their logo or slogan to give away at trade shows or other events. These decals can be applied to a variety of surfaces, such as water bottles or laptops, and can help to promote the company's brand inside digital twin project.
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Overall, decals can be used in manufacturing as signs and labels to improve efficiency and safety in a factory setting and as versatile tool for enhancing 3D models in manufacturing. They allow companies to add unique and custom designs to their products, helping stronger brand identity. By using decals to label equipment and materials, as well as creating custom signage, manufacturers can create a safer and more organized workplace that promotes productivity and quality.