5 min read
03 Jan 23
New in Moicon: Components, Selectable Assets, New Role type and more!
We are pleased to announce that following extensive testing, the new features for Assets and Process Analysis are now live.
In order to easily create accurate digital twins that represent a successful factory, this update will focus primarily on improving asset management, process analysis and a bit of snapshots, as these are key elements.
Grouping 3D assets as Components is a feature that allows the user to group multiple 3D assets together into a single entity. This entity, called a Component, acts as a single unit and can be manipulated as such and it's available in Asset Library right after creating.
Use the right mouse button to bring up a dialog and create a component
One of the main benefits of grouping assets as Components is that it allows the user to easily organize their 3D layouts. For example, if a user is creating a warehouse layout, they can group all of the racks and shelves as separate Components and reuse.
Add a name and confirm the creation of the component with OK button
Reuse the component having it in the asset library
Components also have the added benefit of allowing the user to make changes to multiple 3D assets at once. For example, if a user wants to change the color, they can simply select the Component and make the change. This change will then be applied to all of the individual 3D assets within the Component.
New Operation Types
Split and merge are common types of operations that are performed in a processor.
Split operations are used to divide a single item into multiple items. This can be useful in situations where a processor needs to divide a quantity of items such as 1 sheet of aluminum into 2 sheets of aluminum.
Merge operations, as the name suggests, are used to combine multiple items into a single item. This can be useful in situations where multiple items need to be combined in order to be processed as a single entity.
Imagine that a processor has received two streams of items that need to be merged, for example: 1 wooden top will be connected to 4 wooden legs.
Split and merge operations are important actions for processors, as they allow them to perform complex tasks on large amounts of data efficiently.
Split or Merge Action
Changing the Operation type in the processor will allow you to duplicate or divide items. Set the appropriate ratio to change the amount of flowing materials.
Selectable control will allow you to exclude assets, you won't be able to select them in viewport.
Selectable for assets is enabled
Selectable for assets is disabled
New User Role: Org Author
In App where multiple users can create and manage entities, it is important to have controls in place to prevent accidental deletion or modification of resources. One way to do this is to assign an Author role to users, which allows them to edit or delete only the resources that they have created themselves. This helps to ensure that no one can accidentally delete or modify the work of others, which can be especially important in situations where multiple people are working on a project together.
The role of the Author is often used during the learning of the App. Roles that have more permissions, such as an "Editor" or "Admin" can edit or delete any resource. This allows the system to have a hierarchical structure, where users with more permissions can perform actions that are not available to those with fewer permissions. In this way, the Author role can help to protect the integrity of the system and ensure that changes are made in a controlled and deliberate manner.
Invite users tab in Dashboard
To assign the Author role, go to Settings and go to the Invite Users tab. You can modify current users, or for newly invited ones before assigning, you must provide an email address to send the invitation.
Report an Issue
If you encounter an bug or behavior in the Moicon App that you do not understand let us know from the Dashboard in the bottom-left corner:
Report an Issue on Dashboard
Report an Issue Submit button
It is important to report it in order to help us fix the problem and expand your knowledge. Here are some steps you can follow to report an issue:
- Gather all relevant information: In order to effectively report an issue, you will need to provide as much detail as possible. This may include the date and time the issue occurred, images or videos if possible, any error messages you received, and any other relevant details.
- Explain the issue clearly: be sure to explain the issue clearly and concisely. Include any steps you have already taken to try to resolve the issue.
- We will followup as fast as possible.
By following these steps, you can help ensure that your issue is reported effectively and that it is addressed in a timely manner.
New Target Type: Time for Simulations
In simulation, the target type "Time" refers to the length of time that the simulated system is run for. This is typically used to observe the report of the simulation when it's over, or to see how the simulation indicators changes as time progresses.
You can select preferred Target type. Previously only Product target type was available. See the Product object in your process analysis scheme to set Target Quantity.
Type of Target: Product
Or set Target type to Time. Simulation will continue until it reaches the selected time value.
Type of Target: Time
Connector Item Symbol
Connectors are used to connect Process Analysis objects of a production line and to transmit items between objects.
From now on you can add images or symbols to connectors. This will allow you to better visualize the flow of specific stages of production until the final product.
The flow of items is visible as selected images
More Simulation Indicators
The Output Rate is a measure of how quickly a Processor or Buffer object produces items. It is typically expressed in terms of the number of items produced per unit of time, such as items per minute or items per hour.
The Items Produced indicator is a variable that tracks the total number of items that have been produced by a Processor or Buffer object to monitor the overall efficiency of the Processor or Buffer object.
Output Rate and Items Produced indicators
In a manufacturing system, the Output Rate and Items Produced indicators can be used to help optimize production and identify bottlenecks or other inefficiencies in the process. For example, if the Output Rate is low, it may indicate that the Processor or Buffer object is not operating at its full capacity, or that there is some other constraint that is limiting production. On the other hand, if the Output Rate is too high, it may result in an excess of inventory, which can increase storage and handling costs.
Overall, the Output Rate and Items Produced indicators are useful tools for understanding and improving the performance of Processor and Buffer objects in a manufacturing system.
Asset Color Override
Asset color override is a feature that allows you to change the colors in real-time, without the need to create a new texture map or change the texture itself. This can be useful for a variety of purposes, such as quickly changing the color of a model to match a particular design theme, or testing out different color schemes.
To override the colors, you will need to select the asset and then choose the Color override option from the interface. This will bring up a color picker, where you can choose the new color that you want to use. The model's colors will be updated in real-time, allowing you to see how it looks with the new color scheme.
Color Override is activated
Red color is selected from the palette
Green color is selected from the palette
Blue color is selected from the palette
Keep in mind that the asset color override feature is not a replacement for creating new texture maps. It is simply a quick and easy way to change the colors of a model without having to create new textures. If you want to make more permanent changes to the appearance of a model, you will need to create new texture maps or modify the existing ones.
Organizing 3D assets can be a daunting task, especially if you have a large collection. One way to keep everything organized is to use sub-categories within your main category.
Dashboard view with main categories
Dashboard view with sub-categories
A sub-category is simply a folder within a folder. It allows you to break down your assets into smaller, more manageable groups. For example, you might create a sub-category for robots, another for warehouse, and another for machines. This allows you to quickly find the assets you need without having to search through a long list of files.
Explorer view with main categories
Explorer view with sub-categories
Overall, sub-categories is a great way to keep your 3D assets organized and easy to find. It takes some time and effort to set up, but it will save you a lot of frustration in the long run.
Snapshot Manager Settings
Snapshot Manager is a feature that allows users to capture a point-in-time copy of their data. This snapshot can then be used for saving various layouts such as Material Flow, Process Analysis or IoT devices.
Now by configuring the Snapshot Manager settings, users can fine-tune the amount of vertices visible on viewport to meet the specific needs of their performance aspect. The fewer vertices visible in the viewport, the fewer assets rendered and the better the performance.
Once Use limit is enabled, assets with draw stats available will be subject to defined Max vertices to be loaded.
Geometry of asset definition
Participate in defining what comes next
Process Analysis and Asset features are crucial part of our product vision. Over the coming months, we’ll be introducing improvements to help more established organisations maintain their data in Moicon. If you’ve had a chance to explore the Moicon App directly from your browser, we’d love to hear what you think!
5 min read
14 Nov 22
New in Moicon: Link Snapshot to Markup, Snapshot Thumbnails and more!